Reptiloids know, see, direct. The Shadow Government Simulator
History of Trusion by secret societies that capture the world.
The game is declared for platforms: Windows, Linux, Mac OS.
As such, it is absent and purely conditionally formed during the passage.
The gameplay is something like a “stone-bumar stone” with the subsequent capture of the world.
In the beginning, you should go through a small but useful training. We can take four regions to our hands and understand how everything works here.
After training, we have one road – to seize the world. Choosing an organization (Masons, Templars, Illuminati), the number of secret Socialist Socials (from 0 to 2), the starting region to start with its activity useful for humanity.
Each time, the struggle goes for a certain area on the map. There are significant persons and the leader of the region, which are obviously opponents of democracy. As well as one agent of reptiloids who is for us and he alone is the hope of the free world.
Initially, elite crolays and leader are abruptly against the logical power of the Rosicrucians over themselves, but, using the skills of their spy and its future associates, we lure them little by little to our side. The main goal is the leader of the region, if we capture it, then the matter is in the hat.
The introduction of the foundations of democracy occurs in the following way. Our starting agent has stats, there are only three of them in each character in the game:
Stats have digital value, for example, “courage” 3. The agent has an active skill, and sometimes a few-to capture some elite by comparing the magnitude of the characteristics.
Purely conditionally, the agent has “resources” with value 3, and some politician has only 2. So, having the skill of comparison in this parameter (there may be other actions), we take this node of the power system in the form of a sleeping agent.
The sleeping cell can be activated, and https://gamblingsitesnotongamstop.co.uk/mobile-casinos/ in practice, this game always needs to be done immediately.
Activation will lead to the fact that the new puppet will be reconstructed in the image and likeness of a glorious reptiloid, lose old increase to stats, but will acquire new useful skills.
As far as I understood, new skills that can be studied fall randomly from a certain list of skills, you can take two out of three proposed. There are also a well -known ability to compare stats and interesting things, such as temporary or passive increase in characteristics to an ally and reducing the enemy.
The subtlety lies in the fact that some units can affect others, almost always, only if there is a connection between them. The number of connections for fighters of the invisible front is limited, so you have to build quite confusing schemes and even, we can say, builds.
For example, one of our Mason can passively raise the “charm” parameter by another by 2, and the second can temporarily reduce the same characteristic of the enemy by 3. Ahead of 5 units, it remains to find a unit, who at the right time will challenge the leader on this status. Everything works exactly with “courage” and “resources”.
There are several subtleties.
Initially, we are not visible to the whole “map of the elite” of the region and have to unravel it. First, we capture one enemy unit, then another and so sooner or later, we go to the leader.
The connections sometimes need to be broken, especially if the new ones bring more benefits and this is necessary to build a victory scheme.
It happens that units hide the magnitude of their stats. Then the intelligence skill helps (opens stats) if one of our wards has it or open all the relations of the object.
In a fighting game, the process is seriously different from learning. There are additional parameters:
– Means. Differ from the status of units “Resources”. In fact, these are cash that must be spent on some significant actions.
– Data. The parameter is spent on establishing and a break in ties.
– anxiety of enemies. The higher it is, the opponents begin to more actively build intrigues. Once they did not let me win at the fourth move, I had to. And the task was to win for five or less.
There are alternate moves, ours and opponents. During our course, we try to perform as many useful actions as possible, we spend resources. At the beginning of the next, we will be accrued by a certain amount of “funds” and “data”.
During the capture of the region in a regular game mode, we are given secondary tasks. If you fulfill them, we can choose one of the global awards that will influence every subsequent round.
When the region is captured, you can attack the following, connected to it and so – until a complete victory over the world.
Consider the pros and cons of the game, summarize the results.
+ Primitive, but pleasant graphics.
+ Good musical and sound accompaniment.
+ A simple, but at the same time interesting system of playing with a comparison of stats.
+ Russian language of the text.
– low quality of Russian localization. You can play, but it reads somehow wonderful, a machine translation is most likely.
A small game with an interesting idea and acceptable implementation.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/correct the review or answer questions, in the course of communication in the comments.